![]() SurfaceBrightness SurfaceBrightness=(0.0.) This parameter determines the overall performance and quality of SSS. This determines the distance at which SSS starts to show up on characters and objects that use it. Raising this number above "1.0" is not recommended, and may look bad in game causing neck seam issues. This parameter is the actual amount of SSS that is calculated in game. ![]() This feature is Weather compatible! EnableOldSSS EnableOldSSS=(false, true) EnableSeparateInteriorParameters EnableSeparateInteriorParameters=(false, true) Amount Amount=(0.0.) No sunlight/Direct Lighting = no SSS effect. SubSurfaceScattering Objects, Vegetation (grass) and Eyes are all dependent on sunlight. These settings will vary depending on the texture installed, therefore, authors will often recommend a specific skin texture to use with their ENB Presets. Light can pass through objects to light the back side or return to the surface to help give off a glow, much like a glowing candle. Subsurface scattering (SSS) is an effect to give transparent objects, like skin or candle wax, a more transparent look.
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